Category: ShackTac

ShackTac Name Tags released, ShackTac User Interface compilation established

The new ShackTac Name Tags mod can be read about here, and here’s a summary video:

A new method of distribution has been created, known as the ShackTac User Interface. This includes all UI-related ShackTac mods – you can pick and choose what you’d like to use from the compilation. Read more about that, as well as details on the other STUI mods, here.

Note that the latest STUI now includes the STHUD UserMenu, Map Autobrightness, and ShackTac Interact, as well as supports the new CBA in-game keybinding methods.

ShackTac Stamina Bar mod released!

You can read more about this mod here.

ShackTac Group Indicators released

We’ve just released a new mod in the ShackTac collection, called ShackTac Group Indicators, or STGI for short. For more on how it works, I’ve created a video describing it, and you can find further information (including downloads) here.

March 2014 Cycle – Aug 2013 to present

There will be a new join cycle happening at the start of March. I’d originally planned this for February but had to postpone it a few weeks for various reasons. The expected join size will be between 20-40 people and will consist of people who applied from August of 2013 to March of 2014. We’re still operating as a primarily Arma 2 community, so if you’re looking to get in, bear that in mind. We’ll switch to Arma 3 at some point in the future, but there’s no ETA currently.

TTP3 Print & Free online editions now available!

As noted in the revised post on TTP3’s release, the guide is now available in print (color and black-and-white) as well as in a free online format. Whee!

Community Guides 5, 6, and 7

Apologies for the delay, I’ve been swamped lately. Community Guides #5 through #7 have been released, covering Basic Helicopters, Snipers & Launchers, and Combined Arms. You can find them embedded after the jump – hope you like ’em!

I’ve also published my Gear Menu for Altis/Arma 3 release version on the Steam workshop, which you can find here.

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