Category: ShackTac

ShackTac User Interface v1.2.0

Download the new STUI through Steam Workshop.


As part of this new release, we’ve moved our documentation to our public ShackTac wiki.

You can report issues in our tracker.

Joins from here on out

Due to how the join process has evolved over the last year, it’s unlikely that I’ll be posting notifications when join sets happen going forward. We are still accepting new members, but it’s irregular and can happen in waves over a period of time. If you’re interested in applying, simply do so, and whenever the opportunity arises, I’ll collect the best apps from that time period and invite them.

October 2015 Join Set

I’ve just sent out e-mails to the 35 people selected for the October 2015 join set, and I’d like to take a moment to catch everyone up on what the situation is regarding ShackTac and applicants these days.

ShackTac has fully transitioned over to Arma 3 at this point. Our long-term goal is to see how high we can take our playercounts while still maintaining an enjoyably playable experience. The hope, of course, is to be able to recreate the situations we had at the peak of Arma 2 – namely, 100+ player coops and ~130-player adversarials. Arma 3 complicated this and has made the past two years a challenging experience for me as it relates to bringing on new members. Fortunately there has been much done since A3’s release to help performance and playability, both from Bohemia as well as the community’s standpoint, and the future looks bright.

The big “gotcha” in all of this is that no matter how nicely Arma 3 performs, the fundamental fact remains that our community cannot accept everyone who applies and seems to be qualified. To put it in perspective, out of the 800 or so people in this latest batch of applicants, there were roughly 180 who were placed into the selection category. Out of those, 35 of them were selected as new joins – roughly 4% of those who applied, or 19% of those filtered into the selection category.

So what of those 145-ish who seemed potentially interesting, yet didn’t make the cut? What of the ones we have from the past join cycles that didn’t make that final cut? I call these ‘overflow’ applicants, and I’ve been sorting them into their own folder after each batch since late 2012. I’ve never had a plan to do anything special with these applicants, but there they are – a bit under a thousand people who’d almost certainly make for solid group members if they had an opportunity. I’m sure many of them have found places in other groups by now, and I’d like to think that they’re having a great time wherever they’ve landed. There are all sorts of flavors of Arma out there – ShackTac is one of a multitude of ways to experience the series.

It’s always bittersweet to do a join cycle. I’m enthusiastic to welcome our newest applicants and excited to add new faces to our community, but at the same time I can’t help but be a bit disappointed that so many have to be turned away in the process. Our group history is written through events like these – a new cast of characters brought in that will, over time, shape our culture and direction – and I’ve heard countless times how becoming a part of our community has fed back positively into people’s off-screen worlds. I’m disappointed that that can’t be shared with more people, but there’s nothing to be done about it on my end that isn’t already being done.

If you didn’t make final selection this time, or in the past, my apologies. I wish we could support the level of interest there is in joining our community, but it’s just not how things are. I appreciate that interest greatly and I hope that wherever you end up in your journey, you enjoy what you find. Don’t settle for less than that!

Those of you who almost made it, but didn’t – maybe some day we’ll cross paths again. Maybe you’ll go on to help another community grow and flourish – Arma’s a big scene, and there will always be room for more people contributing positively to some collective endeavor! Maybe you’ll start communities of your own? Whatever the case may be, I wish all of you – everyone who’s applied – success on your journeys!

If you’re still looking for a community, I wrote some thoughts on what you should consider when joining one, and I’d recommend checking out reddit’s r/findaunit/ for some possibilities.

Take care, and good luck!


ShackTac User Interface now on Steam Workshop

The ShackTac User Interface compilation is now available on the Steam Workshop.

ShackTac Map Gestures

I’ve released the ShackTac Map Gestures mod, which you can read more about and download here.

March 2015 Cycle – Mar 2014 to Dec 31st

E-mails for the next join cycle for ShackTac were just sent out, taken from an applicant pool of approximately 1500, with less than 3% making selection. This batch includes anyone who applied after the March 2014 cycle – the cutoff is January 1st 2015.

Things have remained challenging with regards to onboarding people for ShackTac – Arma 3 does not support the playercounts we became accustomed to in the Arma 2 era, so our joins have slowed accordingly. Hopefully the future of Arma 3 will improve enough to allow us a bit more expansion, though it’s unlikely our onboarding tempo will change much from an outsider’s perspective.

In any case, the e-mails have been sent out. I can’t hypothesize as to when the next join batch will be, but when it happens, it will include people from Jan 1st 2015 onward.

To those of you not selected – I hope you find a good place to participate, even if it can’t be with us for now. Take care as always!

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