ShackTac Group Indicators

The ShackTac Group Indicators mod – or STGI – is the second part of the ShackTac User Interface (STUI), acting as a complement to the ShackTac Fireteam HUD (STHUD).

A video illustration and talkover of how STGI works can be viewed here. Note that this is a pretty subtle visual mod, and Youtube’s compression doesn’t do it the best justice.


STGI is designed to take the existing vanilla group icon concept and flesh it out into something more usable – instead of being a perfect representation of team members at any distance, we’ve made it a much more interesting package that helps to preserve functionality while increasing depth.



The features of STGI are as follows:

  • Group member coloring. As with STHUD, group colors will be reflected in the color of the group indicator. This helps to allow for easier buddy-team  usage and less of a need to look at STHUD to determine that information.


  • Transparency. STGI icons are less visible than the default ones and will fade to half of their normal brightness when night falls. This makes them viable for identification, but not distracting or intrusive.


  • Distance fade. STGI icons will begin to fade out starting at 30m, becoming completely invisible at 60m range. This makes them useful for close-range coordination and identification, emphasizing team cohesion while making for more interesting identify friend/foe situations when people fall behind or get split up.
  • Removal of the “stay in formation” indicator. This is a little caret that was intended to let you know where the AI expected you to be in a given formation – as it’s not relevant for player usage, it’s been removed.

Terms of Use

Usage of STGI requires agreement with the following terms. The STGI may NOT be modified, included in other mods in whole or part, used for military training or any commercial purposes whatsoever, without prior permission from the authors (zx64 and dslyecxi). Redistribution of the addon via 6updater/PwS etc is permitted only if it is unmodified and free of charge. Modifications are forbidden without prior permission from the authors.

You can reach the authors at

Download Info

STGI is part of the STUI compilation – download information can be found here.

Questions, comments

Support and updates are provided on DevHeaven, while also crossposted to the Bohemia Interactive forum thread, here.


STGI was conceptualized by Dslyecxi and implemented by zx64.


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    • SkNz on March 3, 2014 at 12:02 am

    Hey Dslyecxi,

    Sorry for the dumb question but does this override the fact that hexagons are invisible in elite mode etc? Asking because our group likes to only play in first person but have yet to figure out how to remove the option for 3rd without using elite difficulty.


      • dslyecxi on March 3, 2014 at 11:12 am

      Should override it, yes. Try it and see – best answer.

      • Tanorov on March 14, 2014 at 11:21 am

      Go into Options > Game > Difficulty and turn 3d person off from there and you got yourself a fps game

    • lordcrypto on March 3, 2014 at 9:49 am

    Is there a toggle key to hide them for screenshots?

      • dslyecxi on March 3, 2014 at 11:13 am

      It auto-hides for camera.sqs, but if you’re using Splendid Camera, you’ll need to wait for an update to this that we’ll release shortly.

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