Category Archive: ShackTac

Oct 09 2014

“Why We Fight”

Have a look over at Polygon for an article written about the ShackTac community, as experienced by a covert journalist.

I was in Shack Tactical now, an elite Arma gaming group, embedded with them as a new recruit. To keep the experience pure I withheld my true identity as a writer. I was there to document a kind of role playing experience that can’t be found anywhere else, and I didn’t need someone showing off or holding back because I was there to observe them.

I joined ShackTac to find out what kept these men and women fighting, together, two nights a week for nearly eight years. I was here to experience their style of play, and also to feel what they felt.

Our Blackhawk was packed with nearly 20 people. Sitting around me were both fireteams from Charlie squad, our complement of leadership and medical support staff as well as pilots and gunners.

We had crossed an invisible line on the map. We were in enemy territory now.

Jul 25 2014

ShackTac Name Tags released, ShackTac User Interface compilation established

The new ShackTac Name Tags mod can be read about here, and here’s a summary video:

A new method of distribution has been created, known as the ShackTac User Interface. This includes all UI-related ShackTac mods – you can pick and choose what you’d like to use from the compilation. Read more about that, as well as details on the other STUI mods, here.

Note that the latest STUI now includes the STHUD UserMenu, Map Autobrightness, and ShackTac Interact, as well as supports the new CBA in-game keybinding methods.

Jul 14 2014

ShackTac Stamina Bar mod released!

You can read more about this mod here.

Mar 02 2014

ShackTac Group Indicators released

We’ve just released a new mod in the ShackTac collection, called ShackTac Group Indicators, or STGI for short. For more on how it works, I’ve created a video describing it, and you can find further information (including downloads) here.

Jan 27 2014

March 2014 Cycle – Aug 2013 to present

There will be a new join cycle happening at the start of March. I’d originally planned this for February but had to postpone it a few weeks for various reasons. The expected join size will be between 20-40 people and will consist of people who applied from August of 2013 to March of 2014. We’re still operating as a primarily Arma 2 community, so if you’re looking to get in, bear that in mind. We’ll switch to Arma 3 at some point in the future, but there’s no ETA currently.

Nov 14 2013

TTP3 Print & Free online editions now available!

As noted in the revised post on TTP3’s release, the guide is now available in print (color and black-and-white) as well as in a free online format. Whee!

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