My 2014 Year in Review video, celebrating nine fantastic years of gaming with ShackTac:
Our group photo, in monstrous resolution: Monster-Sized
Also in a more sane resolution:
Due to the upcoming holidays and year-end aspects of our community, the next join batch has been delayed until January of 2015. This batch will include people from March 2014 to January 2015 and will likely be about 30-45 people in total. I’ll post again once the e-mails have been sent out for it.
Have a look over at Polygon for an article written about the ShackTac community, as experienced by a covert journalist.
I was in Shack Tactical now, an elite Arma gaming group, embedded with them as a new recruit. To keep the experience pure I withheld my true identity as a writer. I was there to document a kind of role playing experience that can’t be found anywhere else, and I didn’t need someone showing off or holding back because I was there to observe them.
I joined ShackTac to find out what kept these men and women fighting, together, two nights a week for nearly eight years. I was here to experience their style of play, and also to feel what they felt.
Our Blackhawk was packed with nearly 20 people. Sitting around me were both fireteams from Charlie squad, our complement of leadership and medical support staff as well as pilots and gunners.
We had crossed an invisible line on the map. We were in enemy territory now.
The new ShackTac Name Tags mod can be read about here, and here’s a summary video:
A new method of distribution has been created, known as the ShackTac User Interface. This includes all UI-related ShackTac mods – you can pick and choose what you’d like to use from the compilation. Read more about that, as well as details on the other STUI mods, here.
Note that the latest STUI now includes the STHUD UserMenu, Map Autobrightness, and ShackTac Interact, as well as supports the new CBA in-game keybinding methods.
We’ve just released a new mod in the ShackTac collection, called ShackTac Group Indicators, or STGI for short. For more on how it works, I’ve created a video describing it, and you can find further information (including downloads) here.