Welcome to the new Dslyecxi.com!

I am rolling out my new site layout tonight. I thought it might take longer to work everything up, but nope – I’m feeling good about what’s here already and can continue to add and tweak stuff in the background once it’s live.

Please take a look at the About Me & My Site section for an updated intro on both topics.

Also, if you have a chance, check out this brief survey about the future of the site.

Note that the ‘Dslyecxi on…’ tab will take you to a blog about all sorts of things. Currently it’s hosting some of the more interesting topics from my Tumblr blog, and in the future I hope to use it for various other interesting content that doesn’t quite warrant a front page inclusion. As to the front page – I intend to use it to post announcements about new mods, major articles, etc. I’m sure I’ll find some additional tabs and options for the main menu, but for now it covers the basics well.

As to how this all actually turns out as we move into the future – who knows, let’s find out!

Thanks to everyone for their support so far. It’s been a great ride. Here’s to the future. 🙂

ShackTac Interact mod

ShackTac Interact is a small addon I created awhile back for our in-house use, which has been asked for by other communities and is now being made public.

ShackTac Interact requires ACE2 and CBA. Note that a server (or mission) must allow this addon for it to function. ShackTac Interact introduces two new features, as follows:

Join Player Group

This option becomes available when you walk up to a player and press your interact key. You will see a ST-orange ‘ShackTac’ menu item – click on this, and you will have a ‘Join their group’ option. When you select this, you immediately join that player’s group. Note that this only works on players, not AI.

Take command of current group

Press your self interact key and you will see ‘ShackTac Self’ as an option – click it and you will have an option to take command of your current group. This can be used if you were wounded as an FTL or otherwise lost command for some reason. This can also be used in the event that the order of seniority gets out of whack and somebody out-of-order needs to assume group leadership.

I’ve put together a short video demonstrating how to use the features:

More, including download, after the jump.

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ShackTac Map Autobrightness Mod

This one’s something I’ve wanted to see for awhile and just randomly had time for today. Put simply, the map will automatically darken when dusk/night falls, then brighten again at dawn/daytime.

Yeah, that’s it. If you just went “Oh hell yeah!”, this mod is for you.

See a video demonstration of it:

Download it here.

BIS forum thread here.

ShackTac ACRE Volume Control released

This is a very lightweight mod I created to give ShackTac the ability to control our voice volumes in adversarial gameplay using ACRE. This takes advantage of API functionality added to ACRE a few months ago. As of now let’s just say that it requires ACRE 1.4.7 and TS 3.0.7 minimum. There should be no other requirements aside from that this must run on both the server and clients to work correctly.

I’ve created a video overview of it, with the voiceover text included below for easy reading.

ShackTac’s ACRE Volume Control mod introduces a critical element that has been missing from ACRE until now – the ability to very easily control your in-game audibility. The effect this has on player-vs-player scenarios in particular is remarkable.

Note that this mod must be run both client- and server-side.

Further instructions after the break.

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Q&A Tumblr blog launched

I am now doing a Q&A blog about ShackTac, my site, myself, etc. I update this on a frequent basis, and if you have questions, it’s a great place to pose them. Check it out at:

Dslyecxi’s Blog

Hope it’s entertaining!

ShackTac in the news

You can find a community spotlight article on ShackTac over at Shacknews, where our group originated. It’s two parts – here’s the first, and this is the second. Goes into some details about the changes we’ve been having thanks to the crazy popularity and impact of DayZ on the ArmA community at large.

We also ended up being mentioned on PCGamer (and later relinked on Kotaku), yay!

Oh yeah, I was also part of an interview with Evan Lahti and the ArmA3 dudes at E3. You can find the first part here and the second here.

I’ve been told I should post more news on my main page. Seeing as how the last news piece was almost two years ago, I’m inclined to agree – let’s see what happens in the coming months…

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