Arma3 – It Begins

I have now posted the first of three Arma3 videos I will be releasing today. The next will come at 6pm central standard time, the final one an hour or two later.

Enjoy. 🙂

Second vid:

Third vid:


An Arma3 video surprise on Monday

I’ll be releasing the first of my Arma3 videos on my Youtube channel this Monday, March 4th, at 6pm central standard time. It’s been long in the making, and if you’re planning to play the Arma3 alpha, you won’t want to miss it! It’s the first video of a new era – that of A3 – and I’m quite proud of it. I hope you enjoy it once it’s out.

In the meantime, here are a few snazzy screens from Arma3 to whet the appetite. Enjoy!


ShackTac turns seven

Today marks the seventh anniversary of the founding of Shack Tactical, my pride and joy. Thanks to everyone over the years who has helped to make us what we are today, as well as everyone who motivates us to keep on keepin’ on. 😀

You can find an image gallery of scenes from throughout the year here. Now’s also a good time to take a look at my 2012 in Review tribute video, below.

In other site news, I’ve added my TrackIR settings and profile to the TrackIR page for those who have asked for them.

My thoughts on controls – RockPaperShotgun’s ‘The Flare Path’

In which I talk about the merits of mouse & keyboard for ArmA, as well as what I tend to use in more simulation-heavy games.

Check it out!


Grenade mashup concept

Something I did as a proof of concept for how A2/A3 grenades could be improved.

On growth, principles, and power

I’d like to take a few minutes to address something that has come up several times in recent months on tumblr, in Youtube comments, replies to posts on my site, and in various other e-spaces.

The topic is that of ShackTac’s growth, or more specifically, the limitations I have placed on such growth.

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