I’ve been meaning to write this for awhile, but it’s hard to know exactly what to say about the situation. The short version is that the demand for ShackTac membership right now is extremely high, and our ability to bring in new people is constrained by factors beyond our control. We have had several thousand join requests this year so far, and receive hundreds of them every month.
The group right now stands at ~400 members all told. We have pushed ArmA’s netcode hard to try to find the max number of people we can get into a session. As it turns out, this is somewhere in the realm of 120-130 players currently – beyond that you start to run into crippling issues where even small amounts of packetloss from individual players can have catastrophic repercussions, to include freezing the netcode/server until any players with packetloss can be kicked.
This has become a very real blocking issue for us now. Pulling in significantly more people means that we will more frequently run into the >130 player network bugs. There’s nothing we can do to avoid this right now aside from throttling the number of new joins we’ll accept any given month.
Now, as to the future? I intend to continue to press this issue and take us to the highest sustainable single-server playercount possible. Right now that’s ~130 players. In the future it could be 200. This is in Bohemia’s hands and the best we can do to try to realize that future is to continue to show them that we are interested in it.
The best way to do that right now is to up-vote this ticket on the DevHeaven community issue tracker:
Anyone can register on DevHeaven, go to that ticket, and click the green ‘thumb-up’ icon to give it a vote. BIS uses these votes to prioritize their community-related fixes, so your vote does and will make a difference. If you are looking to join ShackTac, and you happen to be one of the many people that get passed over simply because we can’t take many new joins on each month, you should definitely take a few minutes to register at DH, up-vote that, and try to influence BIS to make the change required to allow for higher-playercount ArmA.
More after the jump…