Category: Dslyecxi On…

Take On Helicopters flight model

What are some of your thoughts on the differences in the flight models of Arma 2 and Take On Helicopters? Also how do you feel about the possible inclusion of the Take On Helicopters flight model in Arma 3?

Take On Helicopters’ flight model is something I’m sure people looking for true helicopter simulation are going to enjoy. Personally, that’s not what I play ArmA for. If I wanted to play hardcore flight sims, you’d see me in DCS, IL-2, TKOH more often.

Considering ArmA’s scope and focus on the infantry side of things, I find the ArmA FM to be a pretty much perfect blend of authenticity and accessibility. It is more ‘hardcore’ than games like Battlefield 3, less forgiving, and while most anyone can hop into a helo and with a short period of practice be capable of basic take-off/flight/landing, it takes a great amount of time to truly master. The dynamics of ArmA’s flight model work extremely well in the context of the game, and the accessibility means that anyone can become a decent pilot with a bit of practice, capable of landing in hairy situations with competence. If you took the TKOH FM and injected it into ArmA, I think you’d find it to ultimately weaken the multiplayer experience.

Personally, if A3 has TKOH’s FM as an option, I plan to never use it. I’ve told ShackTac already that we won’t be adopting that FM, and given my reasons why (basically an expanded version of this post).

I also think it would be a mistake to make the ArmA3 FM TKOH from the start – part of what attracted me to this series in the beginning was the accessible helo flight model, and I’d hate to see aspiring ArmA pilots shy away from it after having a bad encounter with the TKOH FM, without realizing that there’s a more accessible one available. Having the option of either is fine, whatever, to each his own – but the default should be the ArmA-style version.

We’ll see what actually happens though. There’s more to be said re: the difficulty of making TKOH helicopter configs for mods, for example, but that’s drifting a bit from the core issues.

The Littlebird

I see that you like the littlebird variants of helicopters why is that?

‘Like’ is too modest of a word, I love the Littlebirds. There are a few reasons for this:

  • Very vulnerable/light. This, in turn, makes them more challenging to fly in a hostile environment – which makes success that much more satisfying.
  • Extremely maneuverable. Flying a bus like the Mi-17 or Chinook is boring. Zipping a Littlebird through trees and down streets, on the other hand, is a hell of a good time.
  • Fixed-forward armaments and single-man crewable. Anyone can kill things with a rotating turret, a dedicated gunner, and laser- or wire-guided missiles. It takes a different kind of skill to kill with fixed-forward miniguns and a small quantity of ‘dumb’ rockets.
  • Transport version is awesome. When you add my Littlebird mod and the fire from vehicles aspect of it, you end up with an incredibly entertaining way of transporting troops. Being able to land in tiny areas on a moment’s notice makes for thrilling insertions and much greater potential for “hot LZ” situations.

Getting to the level of piloting that I’m at these days took me years and years of practice with and against the competent members of ShackTac. It’s one thing to pull off a nice insertion in a calm mission against AI – something else entirely to put five guys on the ground in a few moments in the midst of the enemy without taking fire.

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